Archers are deadly when equipped with a bow. Able to hit the bullseye with a good bow at a range of 300', the Archer can hit a man at a much longer distance.
Contents
Feats
Hunter Stalks His Prey
Orientation
Animal Companion
Called Shot
Enchanted Quiver
Marksmanship
Bow Specialization
Camouflage
Starting Skills
Skill | Starting | Cap |
---|---|---|
Bowcraft | 5 | 40 * |
Cooking | 10 | 60 * |
Dodge | 20 | 80 |
Fishing | 30 | 100 |
Healing | 10 | 60 |
Lumberjacking | 10 | 60 ** |
Mining | 10 | 60 ** |
Musicianship | 10 | 100 |
Resist Spells | 30 | 100 |
Aim (Archery) | 30 | 100 |
Block | 10 | 60 |
Fencing | 10 | 60 |
Swordsmanship | 10 | 60 |
Tactics | 30 | 100 |
Wrestling | 5 | 40 |
Camping | 30 | 100 |
Detect Hidden | 10 | 100 |
Tracking | 20 | 80 |
Anatomy | 20 | 60 ** |
Arms Lore | 20 | 80 ** |
Forensic Eval | 30 | 100 |
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
Spells
None
Restrictions
Archers need to maximize their mobility to effectively use a bow or crossbow. As a result, Archers cannot wear armor heavier than chainmal.
Archers have a magical ineptitude. They cannot cast any spells and cannot use wands or scrolls.
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