Archers are deadly when equipped with a bow. Able to hit the bullseye with a good bow at a range of 300', the Archer can hit a man at a much longer distance.

Feats

Hunter Stalks His Prey

Orientation

Animal Companion

Called Shot

Enchanted Quiver

Marksmanship

Bow Specialization

Camouflage

Starting Skills

Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Bowcraft 5 40 *
Cooking 10 60 *
Dodge 20 80
Fishing 30 100
Healing 10 60
Lumberjacking 10 60 **
Mining 10 60 **
Musicianship 10 100
Resist Spells 30 100
Aim (Archery) 30 100
Block 10 60
Fencing 10 60
Swordsmanship 10 60
Tactics 30 100
Wrestling 5 40
Camping 30 100
Detect Hidden 10 100
Tracking 20 80
Anatomy 20 60 **
Arms Lore 20 80 **
Forensic Eval 30 100

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

Spells

None

Restrictions

Archers need to maximize their mobility to effectively use a bow or crossbow. As a result, Archers cannot wear armor heavier than chainmal.

Archers have a magical ineptitude. They cannot cast any spells and cannot use wands or scrolls.

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