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Assassins are shadowy masters of death. Assassins are shadowy figures who often forsake any morals or decency for the purpose of gaining wealth and sometimes prestige from their peers.



You are a creatures of the shadows. As such, one of the skills you have learned is the ability to approach your target unseen and unheard. By taking them from behind, you are able to strike one of the critical areas of the body and inflict greater damage than normal. As you become more experienced, the damage you can inflict will increase.

Acrobatic Combat

You have honed your reflexes to a state above normal. You're able to dodge ranged attacks, even magical ones. As well as learning to trick your enemies into attempting to block a faked attack, devastating their defences.


The character has learned the ability to use disguises and can use the disguise kit to its fullest extent. The character is also granted a disguise kit to their inventory when choosing this feat. Use a Disguise kit to change your appearance including Name, Gender, Race, Hair/Facial hair Style. Beware talented Detectives who may expose your disguise should they examine you too closely...

Use Magic Device

You have learned to use enchanted items that spellcasters use. The type of item you can use depends on the your skill in this Feat. Some items include: wands, staves, scrolls, as well as other arcane items. But there is a risk, however, just because you can use the item doesn't mean that you know what the item will do when activated. A rogue's life is never easy, especially when it comes to the arcane.


A cool head and a quick wit allows the rogue to understand the finer points of espionage, Eavesdropping at doors to hear what happens inside and deciphered hidden messages left in books and scrolls.

Exotic Poisons

This Feat allows Assassins the ability to create various poisons and their antidotes.

Advanced Stealth

Assassins are masters of the shadows, even while running at a full speed they can pick their way through the under brush or darkened corners to remain undetected by the inattentive.

Grievous Wounds

Turning their expertise to murderous aims, the Assassin uses their carefully planned backstab to inflict a grievous and mortal would, rendering their target unable to be healed for a time.


Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Alchemy 20 100
Cooking 10 60 *
Disable Device (Lockpicking) 30 100
Dodge 30 100
Fishing 30 100
Healing 10 60
Lumberjacking 10 60 **
Mining 10 60 **
Musicianship 10 100
Resisting Spells 30 100
Stealth 30 100
Aim (Archery) 10 60
Block 10 60
Fencing 30 100
Swordsmanship 20 80
Tactics 30 100
Wrestling 5 40
Camping 30 100
Detect Hidden 30 100
Poisoning 30 100
Tracking 20 80 **
Anatomy 30 100
Arms Lore 20 80 **
Taste Identification 20 80

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

NOTE: Stealth and Hiding are a combined Skill on UOMyth


Can use wands and scrolls if they take the Use Magic Device Feat


The Assassin's requires maximum mobility to not hinder their stealth. As a result, they can only wear leather armors.