While more at home in a tavern or entertaining the masses at a festival, the Bard is no stranger to the dangers of the world. Cunning and guile are their watchwords as they spin a clever yarn to dazzle and confound the unwitting.

Feats

Backstab

Acrobatic Combat

Disguise

Use Magic Device

Espionage

Enchanting Melody

Cutting Words

Jack of All Trades

Skills

Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Cooking 10 60 *
Disable Device (Lockpicking) 20 80 **
Dodge 30 100
Fishing 30 100
Healing 10 60
Lumberjacking 10 60 **
Mining 10 60 **
Musicianship 30 100
Resisting Spells 30 100
Stealth 30 100
Aim 10 60
Block 10 60
Fencing 30 100
Swordsmanship 30 100
Tactics 30 100
Wrestling 5 40
Camping 30 100
Detect Hidden 30 100
Intimidation (Discordance) 30 100
Peacemaking 30 100
Provocation 30 100
Tracking 20 80
Anatomy 30 100
Arms Lore 20 80 **
Taste Identifcation 20 80

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

NOTE: Stealth and Hiding are a combined Skill on UOMyth

Spells

Bards can learn to use scrolls and wands through the Use Magic Device feat

Restrictions

Bards travel light on the roads, and their lifestyle doesn't often call for metal armor. As a results, Bards can only wear leather armor.

Bards have no domain over the arcane and cannot cast spells. With a bit of study though, they can learn how to use scrolls and wands.

Community content is available under CC-BY-SA unless otherwise noted.