While more at home in a tavern or entertaining the masses at a festival, the Bard is no stranger to the dangers of the world. Cunning and guile are their watchwords as they spin a clever yarn to dazzle and confound the unwitting.
You are a creatures of the shadows. As such, one of the skills you have learned is the ability to approach your target unseen and unheard. By taking them from behind, you are able to strike one of the critical areas of the body and inflict greater damage than normal. As you become more experienced, the damage you can inflict will increase.
You have honed your reflexes to a state above normal. You're able to dodge ranged attacks, even magical ones. As well as learning to trick your enemies into attempting to block a faked attack, devastating their defences.
The character has learned the ability to use disguises and can use the disguise kit to its fullest extent. The character is also granted a disguise kit to their inventory when choosing this feat. Use a Disguise kit to change your appearance including Name, Gender, Race, Hair/Facial hair Style. Beware talented Detectives who may expose your disguise should they examine you too closely...
Use Magic Device
You have learned to use enchanted items that spellcasters use. The type of item you can use depends on the your skill in this Feat. Some items include: wands, staves, scrolls, as well as other arcane items. But there is a risk, however, just because you can use the item doesn't mean that you know what the item will do when activated. A rogue's life is never easy, especially when it comes to the arcane.
A cool head and a quick wit allows the rogue to understand the finer points of espionage, Eavesdropping at doors to hear what happens inside and deciphered hidden messages left in books and scrolls.
Allows the Bard to play an enchanting tune that those nearby cannot help but stop to listen to.
Through cunning, guile, and a mastery of provocation the bard is able to sow discord and strife through provocation even among his peers.
Jack of All Trades
As a traveller of the world, you have become well versed in a variety of skills, Allows the use of Cartography, Forensics, Tracking, Lockpicking, and Trap Removal. Increases the Total Skill Cap to 1200.
|Disable Device (Lockpicking)||20||80 **|
|Arms Lore||20||80 **|
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
NOTE: Stealth and Hiding are a combined Skill on UOMyth
Bards can learn to use scrolls and wands through the Use Magic Device feat
Bards travel light on the roads, and their lifestyle doesn't often call for metal armor. As a results, Bards can only wear leather armor.
Bards have no domain over the arcane and cannot cast spells. With a bit of study though, they can learn how to use scrolls and wands.