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While more at home in a tavern or entertaining the masses at a festival, the Bard is no stranger to the dangers of the world. Cunning and guile are their watchwords as they spin a clever yarn to dazzle and confound the unwitting.



You are a creatures of the shadows. As such, one of the skills you have learned is the ability to approach your target unseen and unheard. By taking them from behind, you are able to strike one of the critical areas of the body and inflict greater damage than normal. As you become more experienced, the damage you can inflict will increase.

Acrobatic Combat

You have honed your reflexes to a state above normal. You're able to dodge ranged attacks, even magical ones. As well as learning to trick your enemies into attempting to block a faked attack, devastating their defences.


The character has learned the ability to use disguises and can use the disguise kit to its fullest extent. The character is also granted a disguise kit to their inventory when choosing this feat. Use a Disguise kit to change your appearance including Name, Gender, Race, Hair/Facial hair Style. Beware talented Detectives who may expose your disguise should they examine you too closely...

Use Magic Device

You have learned to use enchanted items that spellcasters use. The type of item you can use depends on the your skill in this Feat. Some items include: wands, staves, scrolls, as well as other arcane items. But there is a risk, however, just because you can use the item doesn't mean that you know what the item will do when activated. A rogue's life is never easy, especially when it comes to the arcane.


A cool head and a quick wit allows the rogue to understand the finer points of espionage, Eavesdropping at doors to hear what happens inside and deciphered hidden messages left in books and scrolls.

Enchanting Melody

Allows the Bard to play an enchanting tune that those nearby cannot help but stop to listen to.

Cutting Words

Through cunning, guile, and a mastery of provocation the bard is able to sow discord and strife through provocation even among his peers.

Jack of All Trades

As a traveller of the world, you have become well versed in a variety of skills, Allows the use of Cartography, Forensics, Tracking, Lockpicking, and Trap Removal. Increases the Total Skill Cap to 1200.


Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Cooking 10 60 *
Disable Device (Lockpicking) 20 80 **
Dodge 30 100
Fishing 30 100
Healing 10 60
Lumberjacking 10 60 **
Mining 10 60 **
Musicianship 30 100
Resisting Spells 30 100
Stealth 30 100
Aim 10 60
Block 10 60
Fencing 30 100
Swordsmanship 30 100
Tactics 30 100
Wrestling 5 40
Camping 30 100
Detect Hidden 30 100
Intimidation (Discordance) 30 100
Peacemaking 30 100
Provocation 30 100
Tracking 20 80
Anatomy 30 100
Arms Lore 20 80 **
Taste Identifcation 20 80

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

NOTE: Stealth and Hiding are a combined Skill on UOMyth


Bards can learn to use scrolls and wands through the Use Magic Device feat


Bards travel light on the roads, and their lifestyle doesn't often call for metal armor. As a results, Bards can only wear leather armor.

Bards have no domain over the arcane and cannot cast spells. With a bit of study though, they can learn how to use scrolls and wands.