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The clerics of the darker deities come in many shapes and forms. While some of them treat their God or Goddess as a simply misunderstood being, many of them openly speak of the death and destruction that will be wrought by their vengeful lords unless they are appeased by horrid and sinful rituals which would make any good person cringe.


Alchemy Science

This Feat will grant the character knowledge of the Art of Alchemy and its uses. Upon learning this Feat, the character will receive 30 skill points in Alchemy and gain the character's proper Alchemy equipment.

Advanced Healing

You have learned the strange ability to go into a deep meditative trance, thus allowing your body to heal itself much faster than otherwise possible. Entering and leaving this deep trance takes a lot of concentration and taxes the body. Once leaving a trance, you lose Mana in return for your health and you must give your body time to rest before entering it again.";

Rebuke Undead

Through the character, the deity manifests a portion of its power, taking control of undead creatures. However, since the power must be channelled through a mortal vessel, success is not always assured. No action can be taken while the character is attempting to rebuke undead. A lower skill levels, the character can control certain forms of undead. As the skill progresses, the types of controlled undead available increases.

Dark Aura

Your training and deeds to your deity have granted you the ability to protect yourself from good-aligned characters. As you continue to follow your Path and gain experience, so too will the potency of the aura increase when it is used.

Bestow Dark Blessing

You have been gifted with the ability to place blessings upon specially prepared items. This Feat is a requirement in creating unholy items, such as Unholy Water which is a boon to the Undead. The type of items that can be blessed increases based on the skill level of the Feat.

Unholy Might

Using your Unholy Symbol as a foci, you are able to call upon the Divine energies and grant yourself a damage boon in combat. For a limited time, you are able to deal extra damage to most lawful creatures. Using this Feat will require you to expend a portion of your Mana pool.

Healer's Oath

By dedicating themselves to the preservation of life, the cleric casts off the mantle of zealous warrior and gains a profound talent for the preservation of life, gaining greater experience through the practice of their arts.


Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Alchemy 20 100
Cooking 20 80 *
Dodge 10 60
Healing 30 100
Lumberjacking 10 60 **
Magery 30 100
Mining 10 60 **
Resist Spells 30 100
Block 10 60
Mace Fighting 20 80
Tactics 30 100
Wrestling 20 80
Camping 30 100
Detect Hidden 10 100
Inscription 10 30
Prayer (Spirit Speak) 30 100
Anatomy 30 100
Taste Identification 20 80

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research


Spells and Magic


Clerics are restricted to medium armor, maces, staves, and daggers.