Dragoons are ferocious warriors feared by all but fools. A fearsome sight, the Dragoon is usually a massive figure, striding in heavy armor towards their enemies.
Feats[]
Elemental Resistance
Due to the constant exposure to the elements, your body has developed a unique ability to resist the elements, be it magical or natural. As your skill in this ability increases, so too will the resistance percent increase. Each element has its own area of resistance: Earth, Air, Fire, and Water (Water includes Acid and Poison).
Advanced Healing
You have learned the strange ability to go into a deep meditative trance, thus allowing your body to heal itself much faster than otherwise possible. Entering and leaving this deep trance takes a lot of concentration and taxes the body. Once leaving a trance, you lose Mana in return for your health and you must give your body time to rest before entering it again.
Dragon Roar
You have learned an ancient barbarian technique that mimics the power of a Dragon\'s roar, therefore striking fear into the heart of your enemy causing them to flee in terror. (NPCs will flee in terror, PCs will lose stamina and drop their weapon if they fail the save roll)
Axe Fighter
Long time battle training and experience allow the axe fighter greater lumberjack capability and earlier and easier axe weapon abilities.
Armor Proficiency
This Feat allows the character to use the heavier armor types (plate armor) if the character\'s class can wear plate armor. The strength requirements still remain for that plate armor type. This also pertains to the magical equivalent of that armor type.
Power Lunge
This Feat is a speciality of Barbarian Dragoons and allows him to sweep his weapon damaging all opponents within his range. This ability is usable with polearms, axes, and viking swords with polearms having a longer reach.
Furious Assault
By channelling your anger you push yourself to strike beyond the normal limits of your body's speed, so long as your endurance holds...
Starting Skills[]
Skill | Starting | Cap |
---|---|---|
Cooking | 10 | 60 * |
Dodge | 10 | 60 |
Fishing | 30 | 100 |
Healing | 10 | 60 |
Lumberjacking | 10 | 60 ** |
Mining | 10 | 60 ** |
Musicianship | 10 | 100 |
Resisting Spells | 30 | 100 |
Veterinary | 20 | 80 |
Aim (Archery) | 0 | 15 |
Block | 10 | 60 |
Fencing | 30 | 100 |
Mace Fighting | 10 | 60 |
Swordsmanship | 30 | 100 |
Tactics | 30 | 100 |
Wrestling | 30 | 100 |
Camping | 30 | 100 |
Detect Hidden | 10 | 100 |
Tracking | 20 | 80 |
Anatomy | 10 | 60 ** |
Arms Lore | 20 | 80 ** |
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
Spells[]
None
Restrictions[]
Dragoons refuse to rely on any weapon that doesn't require brute force, and that includes bows and crossbows. Unless they invent a bow that can beat a man to death without breaking, Dragoons are better off avoiding ranged weapons.
Dragoons have a magical ineptitude. They cannot cast any spells and cannot use wands or scrolls.