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Dragoons are ferocious warriors feared by all but fools. A fearsome sight, the Dragoon is usually a massive figure, striding in heavy armor towards their enemies.

Feats

Elemental Resistance

Due to the constant exposure to the elements, your body has developed a unique ability to resist the elements, be it magical or natural. As your skill in this ability increases, so too will the resistance percent increase. Each element has its own area of resistance: Earth, Air, Fire, and Water (Water includes Acid and Poison).

Advanced Healing

You have learned the strange ability to go into a deep meditative trance, thus allowing your body to heal itself much faster than otherwise possible. Entering and leaving this deep trance takes a lot of concentration and taxes the body. Once leaving a trance, you lose Mana in return for your health and you must give your body time to rest before entering it again.

Dragon Roar

You have learned an ancient barbarian technique that mimics the power of a Dragon\'s roar, therefore striking fear into the heart of your enemy causing them to flee in terror. (NPCs will flee in terror, PCs will lose stamina and drop their weapon if they fail the save roll)

Axe Fighter

Long time battle training and experience allow the axe fighter greater lumberjack capability and earlier and easier axe weapon abilities.

Armor Proficiency

This Feat allows the character to use the heavier armor types (plate armor) if the character\'s class can wear plate armor. The strength requirements still remain for that plate armor type. This also pertains to the magical equivalent of that armor type.

Power Lunge

This Feat is a speciality of Barbarian Dragoons and allows him to sweep his weapon damaging all opponents within his range.  This ability is usable with polearms, axes, and viking swords with polearms having a longer reach.

Furious Assault

By channelling your anger you push yourself to strike beyond the normal limits of your body's speed, so long as your endurance holds...

Starting Skills

Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Cooking 10 60 *
Dodge 10 60
Fishing 30 100
Healing 10 60
Lumberjacking 10 60 **
Mining 10 60 **
Musicianship 10 100
Resisting Spells 30 100
Veterinary 20 80
Aim (Archery) 0 15
Block 10 60
Fencing 30 100
Mace Fighting 10 60
Swordsmanship 30 100
Tactics 30 100
Wrestling 30 100
Camping 30 100
Detect Hidden 10 100
Tracking 20 80
Anatomy 10 60 **
Arms Lore 20 80 **

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

Spells

None

Restrictions

Dragoons refuse to rely on any weapon that doesn't require brute force, and that includes bows and crossbows. Unless they invent a bow that can beat a man to death without breaking, Dragoons are better off avoiding ranged weapons.

Dragoons have a magical ineptitude. They cannot cast any spells and cannot use wands or scrolls.

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