Elemental Mages are the primary arcane users in Terra. Currently available are Aeromancer, Geomancer, Pyromancer, and Aquamancer.

Types

Aeromancers can shape the calm into a torrent. The Seekers of Secrets. Students of The Path of Air are most interested in learning for its own sake. Curious and persistent, their peers consider them flighty because they shift from one subject of study to the next, apparently leaving things unfinished.

Geomancers harness the power of the earth in their spells. nflinching Stability. Those who travel The Path of Earth are constant and dogged in their pursuit. The polar opposite of air, they pursue a task until its completion and are the worst kind of perfectionists.

Pyromancers must learn to control their fire or be themselves consumed. The Cleansing Change. Shifting and energetic, these students are powder kegs waiting to detonate. Whatever they undertake, they do so with the utmost enthusiasm, devoting all of their strength.

Aquamancers carefully mind the balance or order and chaos in their art. The Source of all life. Serene is the keyword that describes those of The Path of Water. They seek the deeper wisdom of the world and take the time to learn them. They are nurturing and care for the safety of others, although they are not strange to duplicity, always hiding something beneath the surface.

Feats

Alchemy Science

Arcane Enchantment

Inscription

Meditative Concentration

Elemental Resistance

Improved Familiar

Apprenticeship

Rigorous Training

Skills

Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Alchemy 20 100
Cooking 10 60 *
Dodge 10 60
Fishing 30 100
Healing 10 60
Magery 30 100
Musicianship 10 100
Resisting Spells 30 100
Fencing 10 60
Mace Fighting 10 60
Camping 30 100
Cartography 30 100
Detect Hidden 10 100
Inscription 30 100
Anatomy 30 100
Evaluate Intelligence 30 100
Item Identification 30 100
Taste Identification 20 80

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

Spells

Spells and Magic

Restrictions

Mages require armor with the tag [Mage Armor] to be able to wear it. Other armors restrict their ability to properly cast, as a result they can only wear Mage Armor.

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