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Fighters are ferocious warriors often skilled with many different weapons. The Fighter is the most versatile type of warrior, able to master almost any weapon and wear any type of armor.

Feats[]

Tactical Assessment

The character gains the ability to assess their opponent during combat. Periodically the combat statistics of a target will be displayed to the character. The skill level of this Feat determines the type of information gained.

Shield Bash

You can use your shield as a weapon in combat by hitting your opponent from the front. Shield Bash will inflict damage plus having a chance to stun your opponent. The effectiveness of the bash increases as the skill advances allowing for more damage.

Critical Strike

This ability can be activated when using any weapon. The character has a chance of finding a vulnerable place on the target (usually the vital points of the body) inflicting more damage than normal. The amount of the damage modifier will increase as the skill progresses.

Armor Proficiency

This Feat allows the character to use the heavier armor types (plate armor) if the character\'s class can wear plate armor. The strength requirements still remain for that plate armor type. This also pertains to the magical equivalent of that armor type.

Weapon Master

You spent considerable time training in a specific Weapon of your choice. Because of this training you receive weapon and tactics skill bonuses when wielding this weapon.

Furious Assault

By channelling your anger you push yourself to strike beyond the normal limits of your body's speed, so long as your endurance holds...

Battle Hardened

A little pain reminds you you're alive. The lower your hitpoints get, the harder it gets to hurt you. You gain a damage mitigation based upon your level for each % of HP Missing.

Starting Skills[]

Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Cooking 10 60 *
Dodge 10 60
Fishing 30 100
Healing 10 60
Lumberjacking 10 60 **
Mining 10 60 **
Musicianship 10 100
Resisting Spells 30 100
Aim (Archery) 30 100
Block 30 100
Fencing 30 100
Mace Fighting 30 100
Swordsmanship 30 100
Tactics 30 100
Wrestling 30 100
Camping 30 100
Cartography 10 60 **
Detect Hidden 10 100
Anatomy 20 80 **
Arms Lore 30 100

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

Spells[]

None

Restrictions[]

Fighters have a magical ineptitude. They cannot cast any spells and cannot use wands or scrolls.