Fighters are ferocious warriors often skilled with many different weapons. The Fighter is the most versatile type of warrior, able to master almost any weapon and wear any type of armor.
The character gains the ability to assess their opponent during combat. Periodically the combat statistics of a target will be displayed to the character. The skill level of this Feat determines the type of information gained.
You can use your shield as a weapon in combat by hitting your opponent from the front. Shield Bash will inflict damage plus having a chance to stun your opponent. The effectiveness of the bash increases as the skill advances allowing for more damage.
This ability can be activated when using any weapon. The character has a chance of finding a vulnerable place on the target (usually the vital points of the body) inflicting more damage than normal. The amount of the damage modifier will increase as the skill progresses.
This Feat allows the character to use the heavier armor types (plate armor) if the character\'s class can wear plate armor. The strength requirements still remain for that plate armor type. This also pertains to the magical equivalent of that armor type.
You spent considerable time training in a specific Weapon of your choice. Because of this training you receive weapon and tactics skill bonuses when wielding this weapon.
By channelling your anger you push yourself to strike beyond the normal limits of your body's speed, so long as your endurance holds...
A little pain reminds you you're alive. The lower your hitpoints get, the harder it gets to hurt you. You gain a damage mitigation based upon your level for each % of HP Missing.
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
Fighters have a magical ineptitude. They cannot cast any spells and cannot use wands or scrolls.