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The clerics of light are seen as shining beacons in the sea of chaos that exists throughout the world. Their extensive studies, divine powers, and generally supportive and thoughtful demeanour have inspired many to feats exceeding the ability of the common man.

Feats

Alchemy Science

This Feat will grant the character knowledge of the Art of Alchemy and its uses. Upon learning this Feat, the character will receive 30 skill points in Alchemy and gain the character's proper Alchemy equipment.

Advanced Healing

You have learned the strange ability to go into a deep meditative trance, thus allowing your body to heal itself much faster than otherwise possible. Entering and leaving this deep trance takes a lot of concentration and taxes the body. Once leaving a trance, you lose Mana in return for your health and you must give your body time to rest before entering it again.

Turn Undead

Through the character, the deity manifests a portion of its power, terrifying evil, undead creatures or blasting them right out of existence. No action can be taken while the character is attempting to turn undead. A lower skill levels, the character can turn undead so they lose moral and run away. At higher skill levels, the character will have a chance to destroy them outright.

Holy Aura

Your training and deeds to your deity have granted you the ability to protect yourself from evil-aligned characters. As you continue to follow your Path and gain experience, so too will the potency of the aura increase when it is used.

Bestow Blessing

You have been gifted with the ability to place blessings upon specially prepared items. This Feat is a requirement in creating holy items, such as Holy Water which is a bane of the Undead. The type of items that can be blessed increases based on the skill level of the Feat.

Divine Might

Using your Holy Symbol as a foci, you are able to call upon the Divine energies and grant yourself a damage boon in combat. For a limited time, you are able to deal extra damage to most undead creatures. Using this Feat will require you to expend a portion of your Mana pool.

Healer's Oath

By dedicating themselves to the preservation of life, the cleric casts off the mantle of zealous warrior and gains a profound talent for the preservation of life, gaining greater experience through the practice of their arts.

Skills

Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Alchemy 20 100
Cooking 20 80 *
Dodge 10 60
Healing 30 100
Lumberjacking 10 60 **
Magery 30 100
Mining 10 60 **
Resist Spells 30 100
Block 10 60
Mace Fighting 20 80
Tactics 30 100
Wrestling 20 80
Camping 30 100
Detect Hidden 10 100
Inscription 10 30
Prayer (Spirit Speak) 30 100
Anatomy 30 100
Taste Identification 20 80

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research

Spells

Spells and Magic

Restrictions

Clerics are restricted to medium armor, maces, staves, and daggers.

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