Mage Slayers focus their minds to sense the ether around them. The Mage Slayer is not himself a magic user, though he understands their arts. It is with this understanding that he is capable of clouding the pathways of the ether and disrupting the flow of magic.

Feats

Hunter Stalks His Prey

Orientation

Inscription

Use Magic Device

Acrobatic Combat

Banishment

Mind Blast

Wyrd Sense

Disrupting Presence

Skills

Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Bowcraft 5 40 *
Cooking 10 60 *
Dodge 10 60
Fishing 30 100
Healing 20 80
Lumberjack 10 60 **
Magery 20 60
Mining 10 60 **
Musicianship 10 100
Resist Spells 50 120
Stealth 30 100
Aim (Archery) 30 100
Block 20 80
Fencing 10 60
Swords 30 100
Tactics 30 100
Wrestling 10 60
Camping 30 100
Detect Hidden 30 100
Tracking 30 100
Anatomy 20 80 **
Forensic Eval 30 100

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

NOTE: Stealth and Hiding are a combined Skill on UOMyth

Spells

Spells and Magic

Restrictions

Thick metal armor, such as platemail, inhibits a Mage Slayer's ability to sense the ether. As a result, Mage Slayers cannot wear armor heavier than chainmail.


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