Mage Slayers focus their minds to sense the ether around them. The Mage Slayer is not himself a magic user, though he understands their arts. It is with this understanding that he is capable of clouding the pathways of the ether and disrupting the flow of magic.
Feats[]
Hunter Stalks His Prey
Your keen eye for tracking lends you the ability to pick out flaws in your quarry's defences, reducing the effective resistances of the target to your attacks while you're tracking them.
Orientation
Rangers are explorers and guides of the Realm. Because of this, they have learned how to discern the lay of the land. This Feat grants the ability to learn Cartography and the use of maps. The Ranger receives 30 skill points in Cartography and a map kit. Additional materials can be purchased from scribes.
Inscription
During your years of research, you have learned to master the pen and quill, among other things. Because of this aptness, you can use your skills to work on other aspects. This Feat grants you access to the Inscription system. When this Feat is first learned, the Mage receives 30 skill points in the Inscription skill and a Scribe's Kit.
Use Magic Device
You have learned to use enchanted items that spellcasters use. The type of item you can use depends on the your skill in this Feat. Some items include: wands, staves, scrolls, as well as other arcane items. But there is a risk, however, just because you can use the item doesn't mean that you know what the item will do when activated. A rogue\'s life is never easy, especially when it comes to the arcane."
Acrobatic Combat
You have honed your reflexes to a state above normal. You're able to dodge ranged attacks, even magical ones. As well as learning to trick your enemies into attempting to block a faked attack, devastating their defences.
Banishment
Through a concentrated effort to channel existing flows of the ether back on to themselves, the MageSlayer is capable of creating a powerfully disruptive force focused on any magical incarnation. The process leaves them drained and spent of their own Mana but will have a similar effect on the target.
Mind Blast
Sensing the hollow vacuum left within a mage when their Mana is expelled, the MageSlayer creates a powerfully destructive surge within them causing damage dependant on how much Mana they're missing.
Wyrd Sense
Through a concentrated effort to channel existing flows of the ether back on to themselves, the MageSlayer is capable of creating a powerfully disruptive force focused on any magical incarnation. The process leaves them drained and spent of their own Mana but will have a similar effect on the target.
Disrupting Presence
Like a whirlpool in the vast ocean of the ether the MageSlayer's presence can disrupt the flow of ether around him. Requiring any magic user unfortunate enough to be caught in its pull to require greater time and magical effort to succeed in casting.
Skills[]
Skill | Starting | Cap |
---|---|---|
Bowcraft | 5 | 40 * |
Cooking | 10 | 60 * |
Dodge | 10 | 60 |
Fishing | 30 | 100 |
Healing | 20 | 80 |
Lumberjack | 10 | 60 ** |
Magery | 20 | 60 |
Mining | 10 | 60 ** |
Musicianship | 10 | 100 |
Resist Spells | 50 | 120 |
Stealth | 30 | 100 |
Aim (Archery) | 30 | 100 |
Block | 20 | 80 |
Fencing | 10 | 60 |
Swords | 30 | 100 |
Tactics | 30 | 100 |
Wrestling | 10 | 60 |
Camping | 30 | 100 |
Detect Hidden | 30 | 100 |
Tracking | 30 | 100 |
Anatomy | 20 | 80 ** |
Forensic Eval | 30 | 100 |
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
NOTE: Stealth and Hiding are a combined Skill on UOMyth
Spells[]
Restrictions[]
Thick metal armor, such as platemail, inhibits a Mage Slayer's ability to sense the ether. As a result, Mage Slayers cannot wear armor heavier than chainmail.