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Mage Slayers focus their minds to sense the ether around them. The Mage Slayer is not himself a magic user, though he understands their arts. It is with this understanding that he is capable of clouding the pathways of the ether and disrupting the flow of magic.

Feats

Hunter Stalks His Prey

Your keen eye for tracking lends you the ability to pick out flaws in your quarry's defences, reducing the effective resistances of the target to your attacks while you're tracking them.

Orientation

Rangers are explorers and guides of the Realm. Because of this, they have learned how to discern the lay of the land. This Feat grants the ability to learn Cartography and the use of maps. The Ranger receives 30 skill points in Cartography and a map kit. Additional materials can be purchased from scribes.

Inscription

During your years of research, you have learned to master the pen and quill, among other things. Because of this aptness, you can use your skills to work on other aspects. This Feat grants you access to the Inscription system. When this Feat is first learned, the Mage receives 30 skill points in the Inscription skill and a Scribe's Kit.

Use Magic Device

You have learned to use enchanted items that spellcasters use. The type of item you can use depends on the your skill in this Feat. Some items include: wands, staves, scrolls, as well as other arcane items. But there is a risk, however, just because you can use the item doesn't mean that you know what the item will do when activated. A rogue\'s life is never easy, especially when it comes to the arcane."

Acrobatic Combat

You have honed your reflexes to a state above normal. You're able to dodge ranged attacks, even magical ones. As well as learning to trick your enemies into attempting to block a faked attack, devastating their defences.

Banishment

Through a concentrated effort to channel existing flows of the ether back on to themselves, the MageSlayer is capable of creating a powerfully disruptive force focused on any magical incarnation. The process leaves them drained and spent of their own Mana but will have a similar effect on the target.

Mind Blast

Sensing the hollow vacuum left within a mage when their Mana is expelled, the MageSlayer creates a powerfully destructive surge within them causing damage dependant on how much Mana they're missing.

Wyrd Sense

Through a concentrated effort to channel existing flows of the ether back on to themselves, the MageSlayer is capable of creating a powerfully disruptive force focused on any magical incarnation. The process leaves them drained and spent of their own Mana but will have a similar effect on the target.

Disrupting Presence

Like a whirlpool in the vast ocean of the ether the MageSlayer's presence can disrupt the flow of ether around him. Requiring any magic user unfortunate enough to be caught in its pull to require greater time and magical effort to succeed in casting.

Skills

Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Bowcraft 5 40 *
Cooking 10 60 *
Dodge 10 60
Fishing 30 100
Healing 20 80
Lumberjack 10 60 **
Magery 20 60
Mining 10 60 **
Musicianship 10 100
Resist Spells 50 120
Stealth 30 100
Aim (Archery) 30 100
Block 20 80
Fencing 10 60
Swords 30 100
Tactics 30 100
Wrestling 10 60
Camping 30 100
Detect Hidden 30 100
Tracking 30 100
Anatomy 20 80 **
Forensic Eval 30 100

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

NOTE: Stealth and Hiding are a combined Skill on UOMyth

Spells

Spells and Magic

Restrictions

Thick metal armor, such as platemail, inhibits a Mage Slayer's ability to sense the ether. As a result, Mage Slayers cannot wear armor heavier than chainmail.


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