After time, a merchant will hone their skills and begin to create artisan works. Merchants are the true force of any society. They prepare the steel that fights wars; build the structures that house us; and create the amenities of our everyday life like clothing and furniture. Without them, societies are crippled.
Feats[]
Carpentry Training
You've taken an interest in Carpentry, this is one of many trades a Merchant can specialize in but be warned, each specialization feat will hinder your ability to gain skill in any of these specialized crafts.
Tailor Training
You've taken an interest in Tailoring, this is one of many trades a Merchant can specialize in but be warned, each specialization feat will hinder your ability to gain skill in any of these specialized crafts.
Cook Training
You've taken an interest in Cooking, this is one of many trades a Merchant can specialize in but be warned, each specialization feat will hinder your ability to gain skill in any of these specialized crafts.
Fletcher Training
You've taken an interest in Bowcraft and Fletching, this is one of many trades a Merchant can specialize in but be warned, each specialization feat will hinder your ability to gain skill in any of these specialized crafts.
Master Craftsman
Take the time to perfect those crafts you've specialized in. A Master Craftsman is able to go beyond the natural limits of merely specializing in a craft and will truly master it completely. Further this will unlock the secret traditional crafts handed down by artisans of your race.
Combat Training
You've taken an interest in Combat, a wise decision in an unsafe and uncertain world, with this you'll learn the basics in all the major combat forms, though no mastery in any. It is not a specialization feat and has no impact on skill gain.
Skills[]
Skill | Starting | Cap |
---|---|---|
Blacksmithy | 30 | 40 * |
Bowcraft | 30 | 40 * |
Carpentry | 30 | 40 * |
Cooking | 30 | 40 * |
Dodge | 10 | 60 |
Fishing | 30 | 100 |
Healing | 10 | 60 |
Lumberjacking | 30 | 100 |
Mining | 30 | 100 |
Musicianship | 10 | 100 |
Resisting Spells | 30 | 100 |
Tailoring | 30 | 40 * |
Tinkering | 30 | 40 * |
Aim (Archery) | 5 | 20 |
Fencing | 5 | 40 |
Mace Fighting | 5 | 40 |
Swordsmanship | 5 | 40 |
Tactics | 5 | 40 |
Wrestling | 5 | 40 |
Camping | 30 | 100 |
Cartography | 20 | 80 |
Detect Hidden | 10 | 100 |
Haggling | 40 | 100 |
Item Identification | 20 | 80 ** |
Taste Identification | 30 | 100 |
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
NOTE: Stealth and Hiding are a combined Skill on UOMyth
Restrictions[]
Merchants can wear light and medium armor of most types and use most weapons though they are generally not effective in combat without combat training.