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== Restrictions == |
== Restrictions == |
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− | + | Merchants can wear light and medium armor of most types and use most weapons though they are generally not effective in combat without combat training. |
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[[Category:Classes]] |
[[Category:Classes]] |
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[[Category:Crafters]] |
[[Category:Crafters]] |
Revision as of 18:09, 27 September 2020
After time, a merchant will hone their skills and begin to create artisan works. Merchants are the true force of any society. They prepare the steel that fights wars; build the structures that house us; and create the amenities of our everyday life like clothing and furniture. Without them, societies are crippled.
Feats
Carpenter Training
Tailor Training
Cook Training
Fletcher Training
Master Craftsman
Combat Training
Skills
Skill | Starting | Cap |
---|---|---|
Blacksmithy | 30 | 40 * |
Bowcraft | 30 | 40 * |
Carpentry | 30 | 40 * |
Cooking | 30 | 40 * |
Dodge | 10 | 60 |
Fishing | 30 | 100 |
Healing | 10 | 60 |
Lumberjacking | 30 | 100 |
Mining | 30 | 100 |
Musicianship | 10 | 100 |
Resisting Spells | 30 | 100 |
Tailoring | 30 | 40 * |
Tinkering | 30 | 40 * |
Aim (Archery) | 5 | 20 |
Fencing | 5 | 40 |
Mace Fighting | 5 | 40 |
Swordsmanship | 5 | 40 |
Tactics | 5 | 40 |
Wrestling | 5 | 40 |
Camping | 30 | 100 |
Cartography | 20 | 80 |
Detect Hidden | 10 | 100 |
Haggling | 40 | 100 |
Item Identification | 20 | 80 ** |
Taste Identification | 30 | 100 |
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
NOTE: Stealth and Hiding are a combined Skill on UOMyth
Restrictions
Merchants can wear light and medium armor of most types and use most weapons though they are generally not effective in combat without combat training.