Necromancers walk a fine line between life and death. Restoring a semblance of life to the discarded husks of flesh and bone, the Necromancer doesn't walk the fine line between life and death so much as rape and manipulate it. They depend on a deep knowledge of anatomy and the dark powers to fuel their creations.
Contents
Feats
Alchemy Science
Arcane Enchantment
Inscription
Rebuke Undead
Summon Undead
Advanced Necromancy
Undead Bond
Skills
Skill | Starting | Cap |
---|---|---|
Alchemy | 20 | 100 |
Cooking | 10 | 60 * |
Dodge | 10 | 60 |
Fishing | 30 | 100 |
Healing | 10 | 60 |
Magery | 30 | 100 |
Musicianship | 10 | 100 |
Necromancy | 30 | 100 |
Resist Spells | 30 | 100 |
Stealth | 30 | 100 |
Fencing | 10 | 60 |
Mace Fighting | 10 | 60 |
Tactics | 10 | 60 |
Camping | 30 | 100 |
Cartography | 30 | 100 |
Detect Hidden | 10 | 100 |
Inscription | 30 | 100 |
Prayer (Spirit Speak) | 30 | 100 |
Anatomy | 30 | 100 |
Evaluate Intelligence | 30 | 100 |
Item Identification | 30 | 100 |
Taste Identification | 20 | 80 |
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
NOTE: Stealth and Hiding are a combined Skill on UOMyth
Spells
Restrictions
Necromancers have no need for armor that only serves to disturb their grasp on undeath, and as a result, they wear no armor at all.
Necromancers can only use staves and daggers. When one can summon the forces of the dead, one refuses to waste time with trifling mortal tools.
Good deeds do not befit masters of death, and Necromancers cannot gain notoriety/karma.