Necromancers walk a fine line between life and death. Restoring a semblance of life to the discarded husks of flesh and bone, the Necromancer doesn't walk the fine line between life and death so much as rape and manipulate it. They depend on a deep knowledge of anatomy and the dark powers to fuel their creations.

Feats

Alchemy Science

Arcane Enchantment

Inscription

Rebuke Undead

Summon Undead

Advanced Necromancy

Undead Bond

Skills

Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Alchemy 20 100
Cooking 10 60 *
Dodge 10 60
Fishing 30 100
Healing 10 60
Magery 30 100
Musicianship 10 100
Necromancy 30 100
Resist Spells 30 100
Stealth 30 100
Fencing 10 60
Mace Fighting 10 60
Tactics 10 60
Camping 30 100
Cartography 30 100
Detect Hidden 10 100
Inscription 30 100
Prayer (Spirit Speak) 30 100
Anatomy 30 100
Evaluate Intelligence 30 100
Item Identification 30 100
Taste Identification 20 80


* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

NOTE: Stealth and Hiding are a combined Skill on UOMyth

Spells

Spells and Magic

Restrictions

Necromancers have no need for armor that only serves to disturb their grasp on undeath, and as a result, they wear no armor at all.

Necromancers can only use staves and daggers. When one can summon the forces of the dead, one refuses to waste time with trifling mortal tools.

Good deeds do not befit masters of death, and Necromancers cannot gain notoriety/karma.

Community content is available under CC-BY-SA unless otherwise noted.