Rangers are unparalleled masters of the wilderness. The rangers roam the reaches of wilderness living off the land without too much trouble.
Feats[]
Hunter Stalks His Prey
Your keen eye for tracking lends you the ability to pick out flaws in your quarry's defences, reducing the effective resistances of the target to your attacks while you're tracking them.
Orientation
Rangers are explorers and guides of the Realm. Because of this, they have learned how to discern the lay of the land. This Feat grants the ability to learn Cartography and the use of maps. The Ranger receives 30 skill points in Cartography and a map kit. Additional materials can be purchased from scribes.
Animal Companion
This Feat gives the Rangers/Druids the ability to gain an animal companion. Once this Feat is gained, the character must enter the Forest and send out the Call of Bonding. The animal type will be the animal that responds to the character\'s bonding call. As the Feat skill progresses, the higher types of that animal will answer the character\'s call. The death of a companion carries a heavy price.
Animal Husbandry
A keen eye from the creatures of the wild has granted you a greater affinity for raising and training animals in captivity granting additional stable slots to help facilitate this process.
Advanced Tracking
Using a little magic, this feat allows the Ranger to read the biological signs of his target. ( Click on the tracking arrow activate )
Big Game Hunter
The bigger they are, the harder they fall. Specializing in hunting exceptionally powerful monsters has given you an edge in maximizing the damage of your attacks against them. The bigger they are, the harder they'll fall.
Beast Lore
Because you have spent your life in the wilderness, you have developed a natural affinity towards animals and have learned the ways of the creatures called "monsters". This Feat will grant you bonuses to the following skills: Animal Lore skill 45, Animal Taming skill 40, Herding skill 30, and Veterinary skill 45.
Wilderness Lore
Because you have spent your life in the wilderness, you have developed better skills and techniques with surviving in the wilderness. You know how to create a better campsite and have gained some skill in finding food. This Feat grants you bonuses to the following skills: Camping skill 30, Cooking skill 30, and Fishing skill 30.
Forensics
You have the ability to become a skilled tracker. Because of this ability, you have learned to track your prey using skilled means. As a result, you are able to use those skills in other ways. This Feat grants you bonuses to the following skills: Forensic Evaluation skill 30, and Tracking skill 30.
Skills[]
Skill | Starting | Cap |
---|---|---|
Bowcraft | 5 | 40 * |
Cooking | 10 | 60 * |
Dodge | 10 | 60 |
Fishing | 30 | 100 |
Healing | 20 | 80 |
Lumberjacking | 10 | 60 ** |
Magery | 30 | 100 |
Mining | 10 | 60 ** |
Resist Spells | 30 | 100 |
Snooping | 30 | 100 |
Stealth | 30 | 100 |
Veterinary | 30 | 100 |
Aim (Archery) | 30 | 100 |
Block | 20 | 80 |
Fencing | 10 | 60 |
Swordsmanship | 30 | 100 |
Tactics | 30 | 100 |
Wrestling | 10 | 60 |
Animal Taming | 30 | 100 |
Camping | 30 | 100 |
Cartography | 30 | 100 |
Detect Hidden | 30 | 100 |
Tracking | 30 | 100 |
Anatomy | 20 | 80 ** |
Animal Lore | 30 | 100 |
Forensic Eval | 30 | 100 |
* - Can be raised through .perks 'Professions'
** - Can be raised through .perks 'Skill Research'
NOTE: Stealth and Hiding are a combined Skill on UOMyth
Spells[]
Heal
Protection
Cure
Arch Cure
Arch Protection
Greater Heal
Restrictions[]
Rangers travel light and often live off of the land. As a result, Rangers cannot wear armor heavier than chainmail.
While rangers have access to a few divine spells, the mysteries of arcane magic baffle them. They cannot use scrolls or wands.