Shapeshifters are so in tune with nature they can become a part of it. A Druids' duty is to nature first and anything else comes second. Most Shifters gain a strong attachment to a certain form but are not afraid to shift into something else if the necessity comes about.

Feats

Resist Poison

Through some strange twist of fate at your birth, you have a strange ability to resist any form of natural poison. As a result, you gain a bonus to your poison resistance. (NOTE: This is a special resistance ability and is not magical)

Wild Shape

Wild Shape will grant access to additional forms, but the Shapeshifter must still meet the requirements for that form. As the skill progresses, the number of forms available will also increase. The Forester version of this feat has less forms available than the Shapeshifter feat.

Animal Companion

This Feat gives the Rangers/Druids the ability to gain an animal companion. Once this Feat is gained, the character must enter the Forest and send out the Call of Bonding. The animal type will be the animal that responds to the character\'s bonding call. As the Feat skill progresses, the higher types of that animal will answer the character\'s call. The death of a companion carries a heavy price.

Advanced Healing

You have learned the strange ability to go into a deep meditative trance, thus allowing your body to heal itself much faster than otherwise possible. Entering and leaving this deep trance takes a lot of concentration and taxes the body. Once leaving a trance, you lose Mana in return for your health and you must give your body time to rest before entering it again.

Telepathy

Shapeshifters have the capacity to take on creature abilities in every form, including the unique ability to communicate with each other. This Feat allows Shifters to contact other Shapeshifters when they are in creature form regardless of where they are located. Other Shapeshifters must also have this Feat in order to communicate; otherwise the receiver can only receive the mental messages and not send them.

Bite

Harness your inner savagery and sink you teeth into your enemy. Deals a portion of damage based on your strength and recovers hitpoints based on the damage dealt. Can also be used on recently deceased corpses to provide sustenance.

Physical Resistance

Although some creature forms have an innate ability to resist damage due to their tough hides, this Feat grants that toughness for all of a Shapeshifter's forms that are available. This only applies when the Shapeshifter is in creature form. The strength of the resistance will increase as the Shapeshifter gains experience.

Pounce

Tapping into the shapeshifter's primal nature allows them to stalk their pray with brutal efficiency, picking the perfect moment to lunge from the shadows and pounce.

Skills

Skills at level 1 (Might vary slightly based on race!)
Skill Starting Cap
Alchemy 20 60 *
Cooking 10 60
Dodge 30 100
Fishing 30 100
Healing 20 80
Lumberjacking 10 60 **
Musicianship 10 100
Resisting Spells 30 100
Stealth 30 100
Veterinary 30 100
Mace Fighting 20 80
Tactics 30 100
Wrestling 30 100
Animal Taming 30 100
Camping 30 100
Cartography 20 80 *
Detecting Hidden 30 100
Tracking 20 80
Anatomy 20 80 **
Animal Lore 30 100

* - Can be raised through .perks 'Professions'

** - Can be raised through .perks 'Skill Research'

NOTE: Stealth and Hiding are a combined Skill on UOMyth

Restrictions

Shapeshifters cannot wear armor or equip most weapons. They are restricted to some maces, staves, and clubs.

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